﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace GameObjectsAndEquipment
{
    public class Bullet : CollidableObject
    {
        private float power;
        private bool isPlayers;

        public bool IsPlayers
        {
            get { return isPlayers; }
        }

        public Bullet(Vector2 position, Vector2 velocity, Texture2D texture,bool isPlayers = false, float power = 1.0f)
            : base(position, texture)
        {
            this.power = power;
            this.Velocity = velocity;
            this.isPlayers = isPlayers;
        }


        public override void Update(GameTime gametime)
        {
            base.Update(gametime);
        }


    }
}
